As a part of my honors undergraduate thesis, I completed a research paper exploring what makes ‘good’ virtual reality, that is, what constitutes the virtual reality threshold. It explains what this has to do with the temporary death of virtual reality, and argue that that threshold has now been crossed and true virtual reality is now possible, as evidenced by the current wave of virtual reality catalyzed by the Oculus Rift. The Rift was used as a case study for examining specific aspects of the virtual reality threshold during which a small application was created for the Oculus DK2 using Unreal Engine. In the application, the user begins seated in front of a desk and computer. Once the user enters the app, they appear in a forest at night. The goal of the application is to chase the small lighted creatures that move away from the user's gaze.
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